The recent disruptive technological advancements and their industrial applications such as factory digitalization, smart objects lead to the expectation of an unfolding fourth industrial revolution, the Industry 4.0 (I4.0). Learnstruments are artifacts and systems that facilitate to the users how to operate them. This research is supported by the Brazilian-German Collaborative Research Initiative on Smart Connected Manufacturing (BRAGECRIM). In the first period of funding, we developed a virtual game to support teaching some concepts of the Industry 4.0.
In the second period, the objective of the project is to focus on the development of leaders and managers for Industry 4.0. Since the concepts and technologies of the Industry 4.0 extend through many areas application and fields of knowledge, we expanded the learnstrument in this project using gamification principles to be able to transfer this intertwined knowledge to leaders and managers.
To achieve the objective of the project, we have developed a board game for I4.0 teaching and learning. A board game is an appropriated medium for teaching complex relations due to its tangible and shared aspect. We included in the application guidelines of the game, a collective discussion of the concepts and their relationships to deepen participants understanding of I4.0 and solve important issues about we point based on previous researches. Moreover, we created a website to allow the players to access formal description of all knowledge objects they have deal with while playing. That is an important resource to consult after the game application. The game is modular and can be expanded whenever a new concept or technology is added to the Industry 4.0.
In this presentation, we detail the development process; the tests performed based on many applications; and conclude highlighting its potential benefits and shortcomings.